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| Reflex | Cross Trainers | 20% Stamina, 20% Stamina Regen, 3% Move Speed |
| Reflex | Energy Drink | 40% Stamina, -5% Damage Resistance |
| Reflex | Rhythmic Breathing | 60% Stamina, -20% Slow Resistance |
| Reflex | Reload Drills | 20% Reload Speed |
| Reflex | Widemouth Magwell | 30% Reload Speed, -5% Damage Resistance |
| Reflex | Mag Coupler | 50% Reload Speed, Disables: Aim Down Sights |
| Reflex | Slugger | 5 Health, 10% Melee Stamina Efficiency, 20% Melee Attack Speed |
| Reflex | Brazen | 30% Melee Stamina Efficiency, 30% Melee Attack Speed, -5% Damage Resistance |
| Reflex | Meth Head | 40% Melee Attack Speed, 40% Melee Stamina Efficiency, Your Melee Attacks no longer stick in tough enemies, Disables: Aim Down Sights |
| Reflex | Ridden Slayer | 20% Weakspot Damage |
| Reflex | Reckless Strategy | 30% Weakspot Damage, -5% Damage Resistance |
| Reflex | Hyper-Focused | 50% Weakspot Damage, -75% Aim Down Sight Move Speed |
| Reflex | HI VIS Sights | 30% Aim Speed |
| Reflex | Tunnel Vision | 50% Aim Speed, -5% Damage Resistance |
| Reflex | Steady Aim | 80% Aim Speed, -50% Aim Down Sight Move Speed |
| Reflex | Shooting Gloves | 25% Weapon Swap Speed |
| Reflex | Guns Out | 50% Weapon Swap Speed, -5% Damage Resistance |
| Reflex | Cocky | 75% Weapon Swap Speed, When you take damage, your Accuracy is reduced by 20% for 3 seconds |
| Reflex | Smelling Salts | 100% Revive Speed |
| Reflex | Pep Talk | 150% Revive Speed, -5% Damage Resistance |
| Reflex | Rousing Speech | 225% Revive Speed, Disables: Offensive Accessories, Team Effects: 20% Reduced Incap Trauma |
| Reflex | Dash | 5% Move Speed |
| Reflex | Fleet of Foot | 10% Move Speed, -5% Damage Resistance |
| Reflex | Run Like Hell | 15% Move Speed, When you take damage, your Accuracy is reduced by 20% for 3 seconds |
| Reflex | Superior Cardio | 20% Stamina, 20% Sprint Efficiency, 5 Health |
| Reflex | Olympic Sprinter | 30% Sprint Efficiency, -5% Damage Resistance |
| Reflex | Reckless | 40% Sprint Efficiency, When you take damage while Sprinting, you lose all Stamina |
| Reflex | Breakout | Breakout: Hold a button to free yourself from Grabs, 50% Breakout Cooldown Reduction (Base 60 seconds) |
| Reflex | Combat Medic | 50% Use Speed, Heals teammates for an additional 20 Health when you revive them |
| Reflex | Fire in the Hole! | When you throw and Offensive Accessory, gain 20 Temporary Health and 20% Move Speed for 5 seconds |
| Reflex | Medical Expert | 15% Healing Efficiency, When you use a Medical Accessory, you gain 15% Move Speed for 15 seconds |
| Reflex | Rolling Thunder | 35% Move Speed while firing with Shotguns, 10% Damage with Shotguns |
| Reflex | Speed Demon | 6% Move Speed while using an SMG, 35% Reload Speed while using an SMG |
| Reflex | Hellfire | 45% Move Speed while firing, 5% Move Speed while not firing |
| Reflex | Marathon Runner | No Movement Penalty for strafe and backpedal, Disables: Sprint |
| Reflex | Mandatory PT | Team Effects: 15% Team Stamina |
| Reflex | Pep In Your Step | Precision Kills grant you 10% Move Speed for 5 seconds |
| Reflex | Shredder | Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%) |
| Reflex | Glass Cannon | 25% Damage, -30% Health |
| Reflex | Sadistic | Gain 5% Weakspot Damage for each Precision Kill in the last 10 seconds |
| Reflex | Evasive Action | When you take a hit for 10 or more damage gain 20% Move Speed for 3 seconds |
| Reflex | Adrenaline Fueled | 100% Stamina, -75% Stamina Regeneration. When you kill an enemy, gain 10 Stamina instantly and an additional 10 Stamina over 5 seconds |
| Reflex | Miraculous Recovery | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect |
| Reflex | Screwdriver | 50% Use Speed, 10% Stamina |
| Reflex | Multitool | 75% Use Speed, -5% Damage Resistance |
| Reflex | Headband Magnifier | 125% Use Speed. When you take damage, you have a chance to be blinded for 1 second |
| Reflex | Utility Scavenger | You can sense nearby Quick Accessories. More Quick Accessories spawn |
| Reflex | Stimulants | Pain meds you apply also grant 10% Move Speed, 10% Reload Speed, and 10% Weapon Swap Speed for 30 seconds |
| Reflex | On Your Mark | When you exit a starting safe room your team gains 15% Move Speed for 30 seconds |
| Reflex | Killer's Instinct | 30% Weakspot Damage, Disables: Aim Down Sights |
| Reflex | Power Swap | Changing weapons within 0.75 seconds of reaching low ammo grants 20% Damage for 5 seconds |
| Reflex | Stock Pouch | 30% Sniper Ammo Capacity, 10% Damage with Sniper Rifles |
| Reflex | Mag Carrier | 30% Pistol/SMG Ammo Capacity, 10% Damage with Pistols and SMGs |
| Reflex | Mad Dash | 20% Sprint Speed, 30% Sprint Stamina Efficiency |
| Discipline | Ammo Pouch | 25% Ammo Capacity |
| Discipline | Ammo Belt | 50% Ammo Capacity, -20% Stamina Efficiency |
| Discipline | Ammo Mule | 75% Ammo Capacity, Disables: Support Accessories |
| Discipline | Front Sight Focus | 20% Accuracy |
| Discipline | Optics Enthusiast | 30% Accuracy, -20% Stamina Efficiency |
| Discipline | Quick Kill | 50% Accuracy, Disables: Aim Down Sights |
| Discipline | Motorcycle Jacket | 5% Damage Resistance, 5 Health |
| Discipline | Padded Suit | 10% Damage Resistance, 5 Health, -20% Stamina Efficiency |
| Discipline | Motorcycle Helmet | 15% Damage Resistance, 10 Health, Disables: Aim Down Sights |
| Discipline | Combat Training | 5% Bullet Damage, 50% Bullet Penetration |
| Discipline | Large Caliber Rounds | 7.5% Bullet Damage, 100% Bullet Penetration, -20% Stamina Efficiency |
| Discipline | Silver Bullets | 10% Bullet Damage, 150% Bullet Penetration. When you kill a Mutation, you lose 5 Copper |
| Discipline | Antibiotic Ointment | 20% Healing Efficiency |
| Discipline | EMT Bag | 40% Healing Efficiency, -20% Stamina Efficiency |
| Discipline | Field Surgeon | 60% Healing Efficiency, -50% Use Speed |
| Discipline | Energy Bar | 20% Stamina Regeneration, 5 Health |
| Discipline | Cold Brew Coffee | 40% Stamina Regeneration, -10% Stamina Efficiency |
| Discipline | Natural Sprinter | 100% Stamina Regeneration, -50% Maximum Stamina |
| Discipline | Inspiring Sacrifice | Team Effects: When you or a teammate becomes incapacitated, all teammates heal for 25 Health over 20 seconds |
| Discipline | Charitable Soul | Healing a teammate also applies 50% of the effect to you |
| Discipline | Hunker Down | While crouching, gain 10% Damage Resistance and 40% Accuracy |
| Discipline | Avenge the Fallen | Team Effects: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds |
| Discipline | Vanguard | Melee kills grant 1 Temporary Health to you and nearby teammates |
| Discipline | In the Zone | Precision Kills grant 5% Reload Speed for 5 seconds (stacking up to 10 times) |
| Discipline | Trigger Control | 25% Accuracy with Assault Rifles and Sniper Rifles |
| Discipline | Needs of the Many | -20% Health, Team Effects: 1 Team Extra Life |
| Discipline | Combat Knife | Turns your Bash into a Knife that counts as a Melee weapon |
| Discipline | Meatgrinder | Gain 30% Move Speed and Accuracy while crouched and using an LMG |
| Discipline | Scattergun Skills | 40% Reload Speed with Shotguns |
| Discipline | Controlled Movement | 40% Move Speed while aiming down sights with Sniper Rifles |
| Discipline | Ammo for All | Team Effects: 10% Team Ammo Capacity |
| Discipline | Down in Front! | While crouching you neither take nor deal Friendly Fire damage. 10 Health |
| Discipline | Poultice | When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds |
| Discipline | Group Therapy | When you use a Medical Accessory, all teammates heal for 5 Health |
| Discipline | Medical Professional | First Aids and Defibrillators also recover 15 Trauma Damage and 1 Extra Life |
| Discipline | Ammo Scavenger | You can sense nearby Ammo, more Ammo spawns |
| Discipline | Support Scavenger | You can sense nearby Support Accessories. More Support Accessories spawn |
| Discipline | Weapon Scavenger | You can sense nearby weapons. More weapons spawn |
| Discipline | Amped Up | When you exit a starting safe room, your team gains 50 Temporary Health |
| Discipline | Patient Hunter | Each second you Aim Down Sights increases your Damage by 10% (up to 3 stacks) |
| Discipline | Power Reload | Reloading a gun within 0.75 seconds of reaching low ammo will increase its magazine size by 30% until the next reload |
| Discipline | Marked for Death | Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies |
| Discipline | Knowledge is Power | 10% Weak Spot Damage allows players to see values for damage they deal and enemy health bars |
| Discipline | Tactical Vest | 30% Rifle Ammo Capacity, 10% Damage with Assault Rifles and LMGs |
| Discipline | Experienced EMT | When you use a Medical Accessory, the target gains 20% Maximum Health until the end of the level |
| Brawn | Vitamins | 15 Health |
| Brawn | Hydration Pack | 25 Health, -15% Ammo Capacity |
| Brawn | Canned Goods | 40 Health, -30% Stamina |
| Brawn | Batter Up | 50% Melee Damage, 5 Health |
| Brawn | Spiky Bits | 25% Melee Damage, 10% Damage Resistance while using a Melee weapon, -15% Ammo Capacity |
| Brawn | Mean Drunk | 75% Melee Damage. Your Melee Attacks cleave through enemies dealing damage in a large area. Disables: Sprint |
| Brawn | Durable | 15% Trauma Resistance, 5 Health |
| Brawn | Body Armor | 25% Trauma Resistance, -15% Ammo Capacity |
| Brawn | Wooden Armor | 40% Trauma Resistance, -100% Fire Resistance, -100% Acid Resistance, -100% Explosion Resistance |
| Brawn | Grenade Training | 25% Accessory Damage |
| Brawn | Demolitions Expert | 50% Accessory Damage, -15% Ammo Capacity |
| Brawn | Improvised Explosives | 75% Accessory Damage, -25% Swap Speed |
| Brawn | Confident Killer | When you or your team kills a Mutation gain 1% damage (up to 15% until the end of the level) |
| Brawn | Heavy Hitter | Melee hits against Weakspots deal 20 additional Stumble Damage |
| Brawn | Ignore the Pain | 20% Melee Damage against Mutations. When you deal Melee damage to a Mutation gain 1 Temporary Health and recover 3 Stamina |
| Brawn | Berserker | Gain 10% Melee Damage, 10% Melee Speed, and 5% Move Speed for each Melee kill in the last 4 seconds |
| Brawn | True Grit | When you take a single hit for 15 or more damage, heal 8 Health over 5 seconds |
| Brawn | Pyro | 100% Fire damage. Kill with fire grant you 3 Temporary Health. You can sense flammable objects nearby |
| Brawn | Bomb Squad | 100% Explosive Damage, 35% Explosive Resistance |
| Brawn | Scar Tissue | Take 1 less damage from all Ridden |
| Brawn | Battle Lust | Melee Kills heal 2 Health |
| Brawn | Line 'Em Up | 100% Bullet Penetration with Assault Rifles |
| Brawn | Face Your Fears | Gain 3 Temporary Health whenever you kill a Ridden within 2 meters |
| Brawn | Well Fed | -20% Stamina Regen, Teama Effects: 10 Team Health |
| Brawn | Heavy Attack | Charge: Hold the attack button with Melee weapons to burst forward. Charge attacks deal 100% increased damage |
| Brawn | Sunder | Melee hits cause the target to take 20% increased damage for 5 seconds |
| Brawn | Overwatch | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 10 meters of the target |
| Brawn | Fresh Bandage | Heal 10 Trauma Damage at the start of each level |
| Brawn | Two is One and One is None | You can equip a Primary weapon in your Secondary slot. -25% Swap Speed |
| Brawn | Offensive Scavenger | You can sense nearby Offensive Accessories, more Offensive Accessories spawn |
| Brawn | Chemical Courage | Pain Meds you apply also grant 25% damage for 60 seconds |
| Brawn | Numb | Gain 15% Damage Resistance while you have Temporary Health |
| Brawn | Broadside | Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters |
| Brawn | Buckshot Bruiser | When using Shotguns, gain Temporary Health for each pellet that hits |
| Brawn | Second Chance | 1 Extra Life, 5 Health |
| Fortune | Grenade Pouch | 1 additional Offensive Inventory |
| Fortune | Double Grenade Pouch | 2 additional Offensive Inventory, -10% Damage Dealt |
| Fortune | Surplus Pouches | -10% Health, +1 Team Offensive Inventory |
| Fortune | Fanny Pack | 1 additional Support Inventory |
| Fortune | Shoulder Bag | 2 additional Support Inventory, -10% Damage Dealt |
| Fortune | Box O' Bags | -10% Health, +1 Team Support Inventory |
| Fortune | Mugger | Melee kills have a 2% chance to spawn ammo |
| Fortune | Highwayman | Pistol kills have a 2% chance to spawn ammo |
| Fortune | Admin Reload | When you stow your weapon it reloads, -15% Ammo Capacity |
| Fortune | Bounty Hunter | When you kill a Mutation, gain 10 Copper (up to 300 per level) |
| Fortune | Ammo Stash | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower |
| Fortune | Life Insurance | 2 Extra lives, lose 50 Copper at the start of each level |
| Fortune | Wounded Animal | Kills while at Critical Health recover 1 Health |
| Fortune | Compound Interest | Gain 10% of your total Copper in each Safe Room |
| Fortune | Lucky Pennies | Whenever you or your team loots Copper, you have a 35% chance to find 35% additional Copper |
| Fortune | Money Grubbers | Each time your team loots Copper, you gain 5 additional Copper stacking up to 100 additional Copper |
| Fortune | Run and Gun | You can shoot while sprinting |
| Fortune | Copper Scavenger | You can sense nearby Copper, more Copper piles spawn |
| Fortune | Share the Wealth | Each teammate gains 100 bonus Copper at the start of each level |
| Fortune | Shell Carrier | 30% Shotgun Ammo Capacity, 10% Damage with Shotguns |
| Fortune | Hazard Pay | Gain 250 bonus Copper at the start of each level |
| Fortune | Saferoom Recovery | Your Team heals 5 Trauma Damage and refills 10% Ammo at the start of each level |